Advanced MonoGame for Windows Phone and Windows Store Games

Developers, want to add to what you know and love about MonoGame? ​Build on the Creating Windows Phone and Windows Store Games with MonoGame course, and expand your toolset in this advanced look at MonoGame with ​experts Tom Spilman and Andy Dunn.

Explore techniques and tools for writing custom effect shaders, learn to extend the content pipeline with custom formats, and check out optimization and debugging techniques. Plus learn about uses of Microsoft services and store features. By the end of the course, you'll be ready to add the finishing touches to your latest MonoGame title.

(NOTE: To get the most out of this course, be sure you have Windows 8, the Windows Phone 8.0 and 8.1 SDK, Visual Studio 2013 Update 2+, and MonoGame.)

Course Outline:

  • Writing Custom Effects
  • Optimization, Performance, and Debugging
  • Extending the Content Pipeline
Instructor Team
Tom Spilman | Sickhead Games Programmer and Co-Owner | @TomSpilman

Tom Spilman is a Programmer and Co-Owner at Sickhead Games, a Dallas-based indie game studio, dedicated to video games and game technology of all shapes and sizes. With more than a decade of experience in the game industry, he oversees technological direction and manages business development at the studio. Tom is currently one of the Project Leads on the MonoGame open source game framework.

Andy Dunn | Exato Game Studios Development Lead and Microsoft MVP | @The_Zman

Andy "The ZMan" Dunn is a nine-year DirectX/XNA/ID@Xbox Microsoft MVP. He's currently the Development Lead at Exato Game Studios, where he oversees the PC and Xbox releases of Guncraft and where he was responsible for several of the XNA starter kits.

In his copious spare time, Andy tries to support the remaining Xbox LIVE Indie Games (XBLIG) developers and teaches game development for Baker College Online. He is working with MonoGame on some unannounced projects and is attempting to be the #1 creator of MonoGame issues on GitHub.

Live Event Details
March 26, 2015
9am–1pm PDT
What: Fast-paced live virtual session
Cost: Free
Audience: Indie game developers, students, and anyone else interested in an advanced look at creating Windows Phone and Windows Store games
Prerequisites:

Basic coding experience, including C#, would be helpful, as would completion of the Creating Windows Phone and Windows Store Games with MonoGame course.