Build a Game with Cocos2d-x for Windows Devices

If you've always wanted to build games for the Windows Store but aren't sure how to get started, take a look at the wildly popular Cocos2d-x. Join a team of experts who walk you through the engine's background, explore its popularity, show you how to set up a Windows machine for Cocos development, and teach you to build a game from start to finish.

Take a look at coding, graphical assets, versioning issues, and ad support for monetization. Work with the latest and greatest version of the engine (Cocos2d-x v3), which includes universal app support for Windows, and get started building your first game! (NOTE: Course code will be stored in a GitHub repo so you can access it directly.)

Course Outline:

  • Create a Cocos2d-x Project
  • Examine Game Architecture
  • Explore Cocos2d-x Engine
  • Create a Game for Windows
Instructor Team
Sanjeev Dwivedi | Microsoft Technical Evangelist

Sanjeev Dwivedi is a Technical Evangelist at Microsoft. He has been working at Microsoft for more than eight years, and he has been a developer for a significant portion of those years. For the last two years, he has been working with top app and game publishers to bring fantastic games to Windows, Windows Phone, and Xbox. Sanjeev is passionate about building cross-platform apps and games, and he's even more passionate about helping developers and getting the word out.

Eric Mittelette | Microsoft Open Technologies Senior Technical Evangelist | @ericmitt

Since 2000, Eric Mittelette has been a Developer Evangelist for Microsoft France, and he has animated sessions and keynotes about the Microsoft development platform since the beginning of .NET. He integrates open source software and framework in his work, and he recently joined Microsoft Open Technologies Inc. as a Senior Technical Evangelist. Passionate about code and algorithms since the '90s, Eric works with C, C++, C#, and JavaScript, and he illustrates breakout technologies with simplicity and fun. His background as an agronomic researcher provides him with an interesting approach and a new point of view.

Live Event Details
November 13, 2014
9am–3pm PST
What: Fast-paced live virtual session
Cost: Free
Audience: Advanced game developers
Prerequisites:

A good knowledge of C++, along with experience in Visual Studio