C++/DirectX Game Development: Animations and Advanced Game AI

Hooked on C++/DirectX game development? It’s a steep learning curve, that’s for sure, but it's so worth it! Roll up your sleeves, and join experts Bryan Griffiths and Mickey MacDonald, as they explore the wow factor! Expand upon the prototype from the previous courses in the series with new gameplay, artificial intelligence (AI), and animations.

In this Jump Start training with live Q&A, learn to add more depth to the overall game, increase your understanding of project potential, and decide where to go from here, as you assess game features, explore testing/verification, and consider situational awareness. Don't miss it!

Course Outline:

  • Implement a Simple Animation System
  • Assess Game Features for Budget
  • Test Game Features for Fun
  • Expand the Simple State Machine AI
  • Consider Strategies, Situational Awareness, and Power-Ups
Instructor Team
​Bryan Griffiths | Software Engineer & triOS College Video Game Design and Development Instructor | @Strimen

Bryan Griffiths is a software engineer who has worked in the gaming industry for more than 12 years and has shipped multiple AAA titles, along with smaller indie and web-based games. Over the course of his career, he has worked on projects with most of the major publishing and development companies, including Microsoft, Activision Blizzard, THQ, Sega, and more. Much of his work is focused on developing game engine components and subsystems, but his multi-disciplined expertise has led him to produce top-quality content for every aspect a video game could ever need.

Michael "Mickey" MacDonald | Microsoft Canada Technical Evangelist | @ScruffyFurn

Microsoft Canada Technical Evangelist Michael "Mickey" MacDonald is an indie game designer and developer who has experience working with start-up companies. Growing up, he enjoyed playing video games, which is what inspired him to start creating his own. He studied Video Game Design and Development at triOS College. He also founded a video game company, called Karma Labs.

Live Event Details
January 29, 2015
9am–2pm PST
What: Jump Start training with live Q&A
Cost: Free
Audience: Experienced Game Developers
Prerequisites:

Familiarity with C++ coding and Visual Studio; also, we recommend Introduction to C++ and DirectX Game Development and the first three courses in the C++/DirectX Gaming Series.