You've explored skyboxes and porting DX 11 to 11.2, and you've played with sounds and shaders. How about a look at blending and models? Take the next step in game development, and learn how easy it is to implement techniques and to add features to your game engine.
In this Jump Start training with live Q&A, experts Bryan Griffiths and Mickey MacDonald continue their C++/DirectX game development series with a deep dive into atmospheric effects, transparency, and third-party model importing, using the basic loader framework from Microsoft. They even look at new opportunities for students and professionals. Don't miss it!