C++/DirectX Game Development: Blending and Models

You've explored skyboxes and porting DX 11 to 11.2, and you've played with sounds and shaders. How about a look at blending and models? Take the next step in game development, and learn how easy it is to implement techniques and to add features to your game engine.

In this Jump Start training with live Q&A, experts Bryan Griffiths and Mickey MacDonald continue their C++/DirectX game development series with a deep dive into atmospheric effects, transparency, and third-party model importing, using the basic loader framework from Microsoft. They even look at new opportunities for students and professionals. Don't miss it!

Course Outline:

  • The Evolving Windows Developer Landscape
  • Transparency, Blending, and Fog in DirectX
  • Third-Party Models and Open Source
Instructor Team
​Bryan Griffiths | Software Engineer & triOS College Video Game Design and Development Instructor | @Strimen

Bryan Griffiths is a software engineer who has worked in the gaming industry for more than 12 years and has shipped multiple AAA titles, along with smaller indie and web-based games. Over the course of his career, he has worked on projects with most of the major publishing and development companies, including Microsoft, Activision Blizzard, THQ, Sega, and more. Much of his work is focused on developing game engine components and subsystems, but his multi-disciplined expertise has led him to produce top-quality content for every aspect a video game could ever need.

Michael "Mickey" MacDonald | Microsoft Canada Technical Evangelist | @ScruffyFurn

Microsoft Canada Technical Evangelist Michael "Mickey" MacDonald is an indie game designer and developer who has experience working with start-up companies. Growing up, he enjoyed playing video games, which is what inspired him to start creating his own. He studied Video Game Design and Development at triOS College. He also founded a video game company, called Karma Labs.

Live Event Details
January 22, 2015
9am–2pm PST
What: Jump Start training with live Q&A
Cost: Free
Audience: Experienced Game Developers
Prerequisites:

Familiarity with C++ coding, Visual Studio, and 3D modeling