Now that you've mastered skyboxes and porting DX 11 to 11.2, how about a fun look at sounds and shaders? In this second course in the C++/DirectX game development series, add some shine, emboss and blur graphics, and incorporate sounds, as you expand on the previous course's prototype.
In this Jump Start training with live Q&A, experts Mickey MacDonald and Bryan Griffiths explore XAudio2 and teach you how to integrate it into your game engine. Test out various shader tricks to get cool artistic looks seen in other graphics-editing software. Plus, check out the new Graphics Debugging tool in Visual Studio. Don't miss it!