C++/DirectX Game Development: Skyboxes and Porting DX11 to 11.2

If you’re an experienced Game Developer and you want to build on your C++ and DirectX skills, up-level your employment options with AAA companies​, and expand on the DirectX goodness in the Introduction to C++ and DirectX Game Development course, now's your chance!

In this first in a series of in-depth C++ and DirectX game development trainings, popular experts Bryan Griffiths and Mickey MacDonald build on the prototype from the previous course and show you how to port old Direct X 11 programs to the new Windows 8 landscape. Explore cube maps and skyboxes, create a worldscape and render images, and make a skydome in DirectX. Take this opportunity to build your engine development and coding skills!

Course Outline:

  • Introduction / Getting Started
  • DirectX Changes for Windows 8.1 Development
  • Creating Skybox Resources
  • Creating a Skybox in DirectX
Instructor Team
​Bryan Griffiths | Software Engineer & triOS College Video Game Design and Development Instructor | @Strimen

Bryan Griffiths is a software engineer who has worked in the gaming industry for more than 12 years and has shipped multiple AAA titles, along with smaller indie and web-based games. Over the course of his career, he has worked on projects with most of the major publishing and development companies, including Microsoft, Activision Blizzard, THQ, Sega, and more. Much of his work is focused on developing game engine components and subsystems, but his multi-disciplined expertise has led him to produce top-quality content for every aspect a video game could ever need.

Michael "Mickey" MacDonald | Microsoft Canada Technical Evangelist | @ScruffyFurn
Microsoft Canada Technical Evangelist Michael "Mickey" MacDonald is an indie game designer and developer who has experience working with start-up companies. Growing up, he enjoyed playing video games, which is what inspired him to start creating his own. He studied Video Game Design and Development at triOS College. He also founded a video game company, called Karma Labs.
Live Event Details
January 8, 2015
9am–2pm PST
What: Fast-paced live virtual session
Cost: Free
Audience: Experienced Game Developers
Prerequisites:

You should complete the Introduction to C++ and DirectX Game Development course, have experience with C++ coding, and be familiar with Visual Studio