If you’re an experienced Game Developer and you want to build on your C++ and DirectX skills, up-level your employment options with AAA companies, and expand on the DirectX goodness in the Introduction to C++ and DirectX Game Development course, now's your chance!
In this first in a series of in-depth C++ and DirectX game development trainings, popular experts Bryan Griffiths and Mickey MacDonald build on the prototype from the previous course and show you how to port old Direct X 11 programs to the new Windows 8 landscape. Explore cube maps and skyboxes, create a worldscape and render images, and make a skydome in DirectX. Take this opportunity to build your engine development and coding skills!