Creating 2D Games with GameMaker: Advanced Techniques

Making games with GameMaker? Ready to take your 2D game skills to the next level? If you loved the Creating Your First 2D Game with GameMaker course and you're ready for more, join us to dig deeper into the product features that make GameMaker such a powerful game development platform. Plus, see how to optimize your game for the Windows Store.

The dynamic team of Daniel Egan and Nathalie Goh-Livorness return to teach you how to use GameMaker Language (GML), the built-in scripting language, so that you can go beyond "drag and drop" and add your own custom functions to game objects or rooms. Explore animation, touch-screen controls, advertising and analytics, and much more. Don't miss this chance to get your GameMaker on!

(NOTE: To follow along with the instructors and get the most from this course, be sure to download these free tools ahead of time: GameMaker, InkScape, Audacity, and Visual Studio Express.)

Course Outline:

  • Scripting Your Game Using GML
  • Animation Using Bones
  • Advertising and Analytics
  • Touch Screen Controls & Saving Your Data
  • Optimizing for the Windows Store
Instructor Team
Daniel Egan | Microsoft Technical Evangelist | @DanielEgan

Daniel Egan is a Microsoft Developer Evangelist who has been in the technology field for 20 years, working on everything from enterprise development to startup to running his own consulting firm. He is the developer of Dave in the Cave, available on Windows Phone, IOS, and Android. Daniel's goal is to prove to traditional developers that they can be game developers too.

Nathalie Goh-Livorness | Microsoft Technical Evangelist | @stopNgoh
Nathalie Goh-Livorness is a Microsoft Technical Evangelist in the Developer Experience and Evangelism division, with a focus on game development. Her days are spent working with emerging independent game developers, guiding them through technical and business hurdles to get their games successfully to market. She speaks all over the United States to students, game developers, and startups.

Prior to joining Microsoft, Nathalie earned a degree in Industrial and Systems Engineering from USC and she gained experience working in the game industry. She is credited on World of Warcraft: Mists of Pandaria, from her time at Blizzard, and on movie and game webpages for Disney.com while at Disney Interactive.
Live Event Details
March 19, 2015
9am–2pm PDT
What: Fast-paced live virtual session
Cost: Free
Audience: Anyone interested in advanced GameMaker training
Prerequisites:

Prior experience using GameMaker and familiarity with the GameMaker IDE is required.