Creating Windows Phone and Windows Store Games with MonoGame

Want to write code and build games for Windows Phone and Windows Store? Check out MonoGame, the "write once, play everywhere" popular choice for coders. Experts, including Tom Spilman of Sickhead Games, introduce you to the cool features of MonoGame and help you build a game, from start to finish.

In this first session of a two-part series, learn to write gameplay logic, render graphics, process different forms of input, play sounds, and work with game content, like textures, models, and sound effects. By the end of the course, you'll have a solid introduction to MonoGame, game development, and cross-platform game building. Roll up your sleeves, and get ready to have some good code fun!

(NOTE: To get the most out of this course, be sure you have Windows 8, the Windows Phone 8.0 and 8.1 SDK, Visual Studio 2013 Update 2+, and MonoGame.)

Course Outline:

  • Getting Started with MonoGame
  • Creating a Windows Phone Game with MonoGame
  • Porting MonoGame Games to Windows Store
Instructor Team
Tom Spilman | Sickhead Games Programmer and Co-Owner | @TomSpilman

Tom Spilman is a Programmer and Co-Owner at Sickhead Games, a Dallas-based indie game studio, dedicated to video games and game technology of all shapes and sizes. With more than a decade of experience in the game industry, he oversees technological direction and manages business development at the studio. Tom is currently one of the Project Leads on the MonoGame open source game framework.

Andy Dunn | Exato Game Studios Development Lead and Microsoft MVP | @The_Zman

Andy "The ZMan" Dunn is a nine-year DirectX/XNA/ID@Xbox Microsoft MVP. He's currently the Development Lead at Exato Game Studios, where he oversees the PC and Xbox releases of Guncraft and where he was responsible for several of the XNA starter kits. In his copious spare time, he tries to support the remaining Xbox LIVE Indie Games (XBLIG) developers and teaches game development for Baker College Online. He is working with MonoGame on some unannounced projects and is attempting to be the #1 creator of MonoGame issues on GitHub.

Live Event Details
December 4, 2014
9am–1pm PST
What: Fast-paced live virtual session
Cost: Free
Audience: Indie game developers, students, and anyone else interested in creating Windows Phone and Windows Store games
Prerequisites:

Basic coding experience, including C#, would be helpful.