Creating Your First 2D Game with GameMaker

Did you know that you don't need to be a programmer or an artist to create a cool 2D game? If you can drag and drop, you can use GameMaker from YoYo Games to build a game and then export it to mobile platforms, including Windows, iOS, Android, Kindle and more. Get the details from industry experts who created Dave in the Cave and worked on World of Warcraft.

In this Jump Start training with live Q&A (the first of a two-part series), see how to navigate the integrated development environment (IDE) and explore basic movement and collision management using a starter kit. Find assets, like sprites and sounds, or create your own, using tools like Inkscape and Audacity. Wrap the day with the foundation for your own 2D game!

(NOTE: To follow along with the instructors and get the most from this course, be sure to download these free tools ahead of time: GameMaker, Inkscape, Audacity, and Visual Studio Express.)

Course Outline:

  • Introduction to Game Development Using GameMaker
  • Movement and Collisions
  • Finding and Creating Assets
  • Bringing It All Together
Instructor Team
Daniel Egan | Microsoft Technical Evangelist | @DanielEgan

Daniel Egan is a Microsoft Developer Evangelist who has been in the technology field for 20 years, working on everything from enterprise development to startup to running his own consulting firm. He is the developer of Dave in the Cave, available on Windows Phone, IOS, and Android. Daniel's goal is to prove to traditional developers that they can be game developers too.

​Nathalie Goh-Livorness | Microsoft Technical Evangelist | @stopNgoh

Nathalie Goh-Livorness is a Microsoft Technical Evangelist in the Developer Experience and Evangelism division, with a focus on game development. Her days are spent working with emerging independent game developers, guiding them through technical and business hurdles to get their games successfully to market. She speaks all over the United States to students, game developers, and startups.

Prior to joining Microsoft, Nathalie earned a degree in Industrial and Systems Engineering from USC and she gained experience working in the game industry. She is credited on World of Warcraft: Mists of Pandaria, from her time at Blizzard, and on movie and game webpages for while at Disney Interactive.

Live Event Details
December 11, 2014
9am–1pm PST
What: Jump Start training with live Q&A
Cost: Free
Audience: Anyone new to gaming

No prior game coding experience is required; experience working in an IDE would be helpful, but is not required.