Creating Your First Marmalade Game

​If you're looking to build games and want a fun (and free) high-performance, cross-platform development tool, take a good look at Marmalade. Learn to use the Marmalade interface, hear how to develop the basic components and structure of a game, explore scene management, and get the details on Marmalade tools, Marmalade Quick, and Lua.

In this first of two Jump Start training courses with live Q&A, you're in for a treat and lots of demos as experts Lee Stott and James Mintram walk you through an entire game build, help you create (and avoid) space aliens, and explore game loops, graphics, and collisions. You even look at monetization and learn how to publish your first game. Get ready for some fun and games (literally)!

Course Outline:

  • Develop Games Using Marmalade for Windows 8 and Windows Phone 8
  • Marmalade Quick and Lua Scripts
  • Essential Concepts for Developing with Marmalade
  • Bring Your Games to the Windows 8 Platform
Instructor Team
Lee Stott | Microsoft Technical Evangelist | @Lee_Stott

Lee Stott is a Technical Evangelist based out of the United Kingdom, focused on gaming, cloud, and academia. He has more than four years of gaming industry experience, and he is a Technical Editor for the Microsoft UK Faculty Connection blog.

​James Mintram | Lemon Moose Games Director | @JamesMintram

James Mintram, Director of Lemon Moose Games, has been developing commercial games for three years, using Marmalade, Unity3D, C++, C#, and Python. His focus is on gaming, cloud, and web technologies, with an emphasis on building awesome games.

Live Event Details
November 20, 2014
9am–1pm PST
What: Jump Start training with live Q&A
Cost: Free
Audience: Anyone who wants to build a game
Prerequisites:

No prior game coding experience is required; a basic understanding of Lua, Visual Studio, and Windows Store/ Windows Phone app dev projects would be helpful but is not required.