Gaming Engines for Windows 8 Jump Start

This Jump Start takes you through every aspect of developing games for Windows 8, from figuring out your audience to getting them to pay for your product. It includes demos and lots of tips on using gaming tools such as Construct2 by Scirra, GameMaker by YoYo Games, and Unity. Learn it all from three Microsoft Technical Evangelists with a passion for the technology: Jeremy Foster, Michael Palermo, and Adam Tuliper.

Course Outline

    - Planning your game: define your audience, market and technologies
    - Game assets: images, models, and audio
    - Construct2 by Scirra: a game engine creating elegant UI
    - GameMaker by YoYo Games: game-making power at your fingertips
    - Unity: 3D games on multiple platforms
    - Monetization and Store submission: the payoff

Instructor Team
Jeremy Foster | Microsoft Technical Evangelist | @codefoster
Jeremy was educated in computer engineering and mathematics then gathered disparate industry experience in education, aerospace manufacturing, and insurance. With just enough - and not nearly enough - education and experience, he finally joined Microsoft with the goal of informing and inspiring software developers to write code and to “write it right.” When he is not working, he is likely spending time with his wife and son, hiking and camping, sailing, scuba diving, or working on house projects.
Michael Palermo | Microsoft Technical Evangelist | @palermo4
Michael is a Technical Evangelist with Microsoft with a passion for HTML, CSS, JavaScript, and all things Windows 8. In his years prior to joining Microsoft, Michael served as a Microsoft Regional Director, MVP, and Microsoft “insider” on a wide variety of technologies, authored several technical books and published several online courses with Pluralsight. Michael takes his evangelism seriously, and can be seen speaking at developer events around the world.
Adam Tuliper | Microsoft Technical Evangelist | @AdamTuliper
Adam is a Technical Evangelist for Microsoft working with the awesome west region team. Prior to that he worked as a software architect in defense, finance, pharma, manufacturing, technology, and public sector fields over a span of 18+ years. He started his work in security and reverse engineering (x86 based - pre .NET) with the direction of going into the software protection and anti-piracy field. This gave him a foundation for learning the internals of other technologies from Win32 systems to CLR systems. Adam has written security courseware and performed security audits and penetration tests for large corporations and small companies alike. He has been deeply involved in .NET internals since early beta and currently works extensively in Windows 8, HTML/JS, Azure, ASP.Net (Web API, MVC, Web Forms), SQL Server, and various open source technologies. He presents nationwide at conferences and user groups and is a author and an MSDN Magazine author.
Live Event Details
August 21, 2013
9:00am - 5:00pm (PDT)
What: Fast Paced Live Virtual Session
Cost: Free
Audience: Gaming Developers
Prerequisites: To get the most out of this event it is recommended that the user has a basic understanding in gaming development.