Porting Unity games to Windows 8.1 & Windows Phone
Unity game developers, learn how to increase your income and your customer-base by bringing your existing Unity game to the Windows and Windows Phone platforms for free! You’ll see how easy it is to customize your app to take advantage of the built-in Windows 8.1 features; for example, increase user interaction by using Share and bring users back to your game by updating Live Tiles with the latest high scores or gamer info. If you already have a Unity game in another store and you want to increase downloads/revenue by adding it to the Windows stores, this is where you’ll learn how to do it.

Course Outline:

  • Getting Started
  • Porting Considerations
  • A Dual Run-time Environment
  • Supporting Window 8.1
  • Supporting Windows Phones
  • Using Splash Images
  • Live Tiles
Instructor Team
Michael “Mickey” Macdonald | Microsoft Technical Evangelist | @ScruffyFurn
Michael “Mickey” MacDonald is an indie game designer and developer with experience working with start-up companies. Growing up, he enjoyed playing video games, which is what inspired him to start creating his own. He studied Video Game Design and Development at triOS College and is currently an intern at Microsoft. He has also founded a video game company called Karma Labs, which is just starting to get underway. In his spare time he enjoys “researching” video games and has been described as the “Slayer of Bacon,” for obvious reasons.
Bryan Griffiths | Video Game Design Instructor triOS College
Bryan Griffiths is a software engineer who has worked in the gaming industry for over 12 years and has shipped multiple AAA titles along with smaller indie and web-based games. Over the course of his career he has worked on projects with most of the major publishing and development companies such as Microsoft, Activision-Blizzard, THQ, Sega, and more. Most of his work is focused on developing game engine components and sub-systems, but his multi-disciplined expertise has led him to produce top quality content in the past for every aspect a video game could ever need. In his spare time he enjoys creating and publishing traditional board/card games for his own amusement and doing "research" on every game out there.
Live Event Details
December 6, 2013
9:00am–5:00pm PST
What: Fast-paced live virtual session
Cost: Free
Audience: Developers
Prerequisites: Basic knowledge of the Unity editor and engine is recommended.