Porting Unity Games to Windows Store and Windows Phone

If you are a Unity game developer who wants to increase your reach by bringing your existing iOS, Android, or PC games to Windows Store and Windows Phone, roll up your sleeves and join us for this practical, step-by-step deep dive. At the end of the training, you can have your full game ported!

Experts Jaime Rodriguez and Mickey MacDonald walk you through an end-to-end port and explore the requirements, tools, Windows APIs, and must-implement Windows features. In these working sessions, they explain optimizing for Windows hardware and troubleshooting porting issues. Jaime and Mickey share lessons learned, cover the common pitfalls to avoid, and even offer advice on how to monetize your app and how to submit it to the Windows Store. Don't miss this chance to get your games out to an even larger audience!

Course Outline:

  • Getting Started: Tools, Settings, and Project Structures
  • Porting Your Game: Hardware & Software Differences
  • Plugins: A Deep Dive into the Runtime
  • Light-Up: Making a Great Windows Game
  • Optimizing Your Game, Advanced Troubleshooting
  • The Windows Store: Monetizing and Submitting Your Game
  • Programs & Offers, Resources, Next Steps, Q&A
Instructor Team
Jaime Rodriguez | ​Microsoft Principal Program Manager | @jaimerodriguez

Jaime Rodriguez is a Principal Program Manager at Microsoft and has been building great apps for more than 15 years. Throughout his career, he has focused on helping strategic Microsoft partners and customers with emerging technologies, such as .NET, Silverlight, and Windows Phone, leveraging both C#/XAML and HTML/CSS.

Recently, his focus has been on helping developers with web, iOS, and Android backgrounds to bring their existing apps to the Windows Store.

Mickey MacDonald | Microsoft Canada Technical Evangelist​ | @ScruffyFurn
Michael “Mickey” MacDonald is an indie game designer and developer who has experience working with start-up companies. Growing up, he enjoyed playing video games, which is what inspired him to start creating his own. He studied Video Game Design and Development at triOS College and is currently an intern at Microsoft. He also founded a video game company, called Karma Labs, which is just starting to get underway. In his spare time, he enjoys “researching” video games and has been described as the “Slayer of Bacon,” for obvious reasons​.
Live Event Details
September 11, 2014
9:00am–4:00pm PDT
What: Fast-paced live virtual session
Cost: Free
Audience: Established Unity developers
Prerequisites:

Familiarity with Visual Studio